Science & Technology Review
|
2014, 32(34): 62-68
Three-dimensional Battlefield Situation Display and Plotting Technology
Full
PU Wei, LI Xiong, WU Chenghai
Affiliations
Academy of Armored Forces Engineering, Beijing 100072, China
Published: 2014-12-08
doi: 10.3981/j.issn.1000-7857.2014.34.009
Outline
This paper proposes an optimization method of thread mode for OSG/Qt framework and a generating algorithm for military standard symbol display using off-screen render to texture technology based on frame buffer object, to improve the display efficiency and human-computer interaction of three-dimensional battlefield situation display and plotting. The basic concept of battlefield situation information was summarized, and the military demand of display and plotting and OSG/Qt architecture were analyzed. On this basis, the software module of three-dimensional battlefield situation display and plotting was designed and tested to verify the plotting efficiency and the human-computer interactiveness of the solution and key technology.
three-dimensional battlefield situation
/
display and plotting
/
optimization of thread mode
/
frame buffer object
/
OSG/Qt
蒲玮, 李雄, 吴成海.
三维战场态势显示标绘技术.
科技导报,
2014
, 32
(34)
: 62
-68
.
DOI: 10.3981/j.issn.1000-7857.2014.34.009
PU Wei, LI Xiong, WU Chenghai.
Three-dimensional Battlefield Situation Display and Plotting Technology[J].
Science & Technology Review,
2014
, 32
(34)
: 62
-68
.
DOI: 10.3981/j.issn.1000-7857.2014.34.009
Year 2014 volume 32 Issue 34
PDF
871
311
Cite this Article
BibTeX
Article Info
doi: 10.3981/j.issn.1000-7857.2014.34.009
- Receive Date:2014-09-25
- Online Date:2014-12-17
- Published:2014-12-08