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Frontier trends and top 10 advances in 3D vision in 2025
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Yebin Liu1, *, Yao Mu2, Qi Ye3, Lin Gao4, Xiaoguang Han5, Anpei Chen6, Yueqi Duan7, Sida Peng8, Tianjia Shao9, Hongwen Zhang10, Li Zhang11, Yiyi Liao12, Lan Xu13, Xihui Liu14, Yao Yao15, Ruizhen Hu16, Li Yi17, Yulan Guo18, Zhouhui Lian19, Ziwei Liu20, Baoquan Chen21
Journal of Image and Graphics | 2026, 31(7) : 2279 - 2316
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Journal of Image and Graphics | 2026, 31(7): 2279-2316
• Review •
Frontier trends and top 10 advances in 3D vision in 2025
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Yebin Liu1, *, Yao Mu2, Qi Ye3, Lin Gao4, Xiaoguang Han5, Anpei Chen6, Yueqi Duan7, Sida Peng8, Tianjia Shao9, Hongwen Zhang10, Li Zhang11, Yiyi Liao12, Lan Xu13, Xihui Liu14, Yao Yao15, Ruizhen Hu16, Li Yi17, Yulan Guo18, Zhouhui Lian19, Ziwei Liu20, Baoquan Chen21
Affiliations
  • 1 Department of Automation,Tsinghua University,Beijing 100084,China
  • 2 School of Computer Science and Engineering, Shanghai Jiao Tong University,Shanghai 200240,China
  • 3 College of Control Science and Engineering,Zhejiang University, Hangzhou 310027,China
  • 4 Research Center for Ubiquitous Computing Systems,Institute of Computing Technology,Chinese Academy of Sciences,Beijing 100190,China
  • 5 School of Science and Engineering,The Chinese University of Hong Kong,Shenzhen 518172,China
  • 6 School of Engineering,Westlake University,Hangzhou 310030,China
  • 7 Department of Electronic Engineering,Tsinghua University,Beijing 100084,China
  • 8 School of Software,Zhejiang University,Hangzhou 310058,China
  • 9 State Key Laboratory of Computer-Aided Design and Computer Graphics,Zhejiang University,Hangzhou 310058,China
  • 10 School of Artificial Intelligence,Beijing Normal University,Beijing 100875,China
  • 11 School of Big Data,Fudan University,Shanghai 200433,China
  • 12 College of Information and Electronic Engineering,Zhejiang University,Hangzhou 310027,China
  • 13 School of Information Science and Technology,ShanghaiTech University,Shanghai 201210,China
  • 14 Department of Electrical and Computer Engineering,The University of Hong Kong,Hong Kong 999077,China
  • 15 School of Intelligent Science and Technology,Nanjing University, Suzhou 215163,China
  • 16 College of Computer Science and Software Engineering,Shenzhen University,Shenzhen 518060,China
  • 17 Institute for Interdisciplinary Information Sciences,Tsinghua University,Beijing 100084,China
  • 18 School of Electronics and Communication Engineering,Sun Yat-sen University,Shenzhen 518107,China
  • 19 Wangxuan Institute of Computer Technology,Peking University,Beijing 100080,China
  • 20 School of Computing and Data Science,Nanyang Technological University, Singapore 639798,Singapore
  • 21 School of Intelligence Science and Technology,Peking University,Beijing 100871,China
Published: 2026-07-16 doi: 10.11834/jig.260114
Outline
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As an interdisciplinary field that spans computer vision,graphics,artificial intelligence (AI),and optical imaging,3D vision serves as the cornerstone for constructing embodied general intelligence and the metaverse. The “scaling law” paradigm,upon which AI development relies,faces significantly diminishing marginal returns and encounters bottlenecks. Thus,the focus of academia and industry is pivoting ever more clearly toward foundational subjects that are closely related to 3D vision,such as “world models”,“spatial intelligence”,and “embodied intelligence”,granting 3D vision with unprecedented strategic attention and developmental opportunities. In 2025,the primary frontier trends in the field of 3D vision can be summarized as follows. 1) Feed-forward 3D reconstruction that supports spatiotemporal multi-image input: with breakthroughs in feed-forward 3D reconstruction technologies,such as visual geometry grounded Transformer(VGGT),obtaining scene structure and motion information through spatiotemporal multi-image feed-forward methods has become increasingly simple,exerting two profound effects. First,it provides a solid foundation to 3D scene understanding for spatial intelligence,allowing many traditional 2D vision problems to be solved more fundamentally in 3D space. Second,combined with efficient rendering technologies,such as 3D Gaussian splatting (3DGS),the threshold for high-quality 3D content production has been significantly lowered,paving the way for large-scale applications,such as digital twins and the metaverse. 2) Gradual fusion of 3D generation and 3D reconstruction: 3D AI generated content technologies,such as SAM3D support compositional and instance-level object generation under single-image input,with generation quality gradually reaching industrial-grade scanning standards while simultaneously integrating feed-forward reconstruction methods to gradually achieve the generation of authentic 3D structures and textures that are consistent with the input images. This condition will support the feed-forward multi-instance reconstruction of dynamic complex scenes,significantly improving real-time,multimodal perception and understanding capabilities in complex scenarios. 3) Integration of video generation and world models into embodied intelligence: Video generation technology is rapidly incorporating explicit or implicit 3D representations and evolving toward multi-view consistency,long sequences,and physical plausibility,directly driving the development of integrated “perception-generation-interaction” world model technologies. These types of world models,combined with feed-forward 3D reconstruction technology,will form a complete “multimodal perception-3D modeling-4D generation-real-time interaction” 4D world model. Simultaneously,world model methods have begun to serve embodied intelligence,and a unified framework of “understanding-generation-execution” has begun to emerge. World models are widely regarded by the academic community as the key path to achieving generalizable embodied intelligence and ultimately leading to artificial general intelligence. 4) Human behavior and video data becoming the core fuel that drives breakthroughs: Human operational spaces and interaction videos constitute a “data goldmine” for training embodied intelligence. The vast amount of human behavior videos on the internet,along with first-person perspective data collected through simple devices,contain physical common sense,causal reasoning,and interaction preferences that serve as the natural fuel for breaking through the current data bottlenecks of embodied intelligence. By performing explicit 3D perceptual reconstruction or latent space action alignment and learning on these data,a “data pyramid” base can be constructed to drive the scaling of embodied intelligence. 5) Evolution of the embodied training paradigm from imitation learning to interaction-driven reinforcement learning: The technical evolution of embodied intelligence vision-language-action (VLA) models is shifting from a supervised fine-tuning paradigm that relies on expert demonstrations to a composite training architecture that integrates online reinforcement learning. This shift effectively breaks the dependence on scarce high-quality data,enabling policies driven by sparse rewards to obtain generalization and exploration capabilities that surpass those of imitation learning,and solving the challenges of exploration and stable updates in continuous action spaces. Simultaneously,the development of high-performance training systems and action-conditioned world models provides infrastructure support for large-scale interaction data generation and efficient policy evolution,marking a new “post-training” stage for embodied intelligence that is centered on “interaction-driven” approaches. The top 10 selected research advancements of 2025 in the field of 3D vision include the following: 1) feed-forward 3D reconstruction that builds the foundation models for 3D vision (spatial intelligence); 2) the convergence of the reconstruction and generation technical routes (video generation/3D generation),moving away from mutual assistance toward preliminary integration; 3) 3DGS/4DGS continuously improving representation efficiency,triggering a surge in scene modeling and volumetric video applications; 4) 3D generation: a shift from single-object visual realism to structuralized components/scenes and physical interactivity; 5) from video generation to world models: oriented toward spatiotemporal consistency,physical plausibility,and interactivity; 6) unified multimodal large models for understanding and generation,serving spatial intelligence perception; 7) frontier shifts in digital humans: from appearance modeling to multimodal interaction; 8) human data becoming the essential fuel for breaking through the scaling law of embodied intelligence; 9) embodied intelligence foundation models that are evolving toward unified models of integrated “understanding-imagination-execution”; and 10) “post-training” moment of embodied intelligence: the paradigm shift of VLA models from imitation learning to online reinforcement learning. Collectively,these breakthroughs have established the prototype of an integrated intelligent architecture characterized by “multimodal perception-3D modeling-4D generation-real-time interaction”,providing critical technical support for the substantive advancement of spatial and embodied intelligence. To promote academic discourse,this study extensively analyzes frontier trends in 3D vision and curates the top 10 annual research advances,offering valuable reference perspectives for academia and industry.

3D vision  /  embodied AI  /  world model  /  reconstruction and generation  /  spatial intelligence
刘烨斌, 穆尧, 叶琦, 高林, 韩晓光, 陈安沛, 段岳圻, 彭思达, 邵天甲, 张鸿文, 张力, 廖依伊, 许岚, 刘希慧, 姚遥, 胡瑞珍, 弋力, 郭裕兰, 连宙辉, 刘子纬, 陈宝权. 2025年度三维视觉前沿趋势与十大进展. 中国图象图形学报, 2026 , 31 (7) : 2279 -2316 . DOI: 10.11834/jig.260114
Yebin Liu, Yao Mu, Qi Ye, Lin Gao, Xiaoguang Han, Anpei Chen, Yueqi Duan, Sida Peng, Tianjia Shao, Hongwen Zhang, Li Zhang, Yiyi Liao, Lan Xu, Xihui Liu, Yao Yao, Ruizhen Hu, Li Yi, Yulan Guo, Zhouhui Lian, Ziwei Liu, Baoquan Chen. Frontier trends and top 10 advances in 3D vision in 2025[J]. Journal of Image and Graphics, 2026 , 31 (7) : 2279 -2316 . DOI: 10.11834/jig.260114
Year 2026 volume 31 Issue 7
21
10
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Article Info
doi: 10.11834/jig.260114
  • Receive Date:2026-03-02
  • Online Date:2026-10-30
  • Published:2026-07-16
Article Data
Affiliations
History
  • Received:2026-03-02
  • Revised:2026-04-08
Affiliations
    1 Department of Automation,Tsinghua University,Beijing 100084,China
    2 School of Computer Science and Engineering, Shanghai Jiao Tong University,Shanghai 200240,China
    3 College of Control Science and Engineering,Zhejiang University, Hangzhou 310027,China
    4 Research Center for Ubiquitous Computing Systems,Institute of Computing Technology,Chinese Academy of Sciences,Beijing 100190,China
    5 School of Science and Engineering,The Chinese University of Hong Kong,Shenzhen 518172,China
    6 School of Engineering,Westlake University,Hangzhou 310030,China
    7 Department of Electronic Engineering,Tsinghua University,Beijing 100084,China
    8 School of Software,Zhejiang University,Hangzhou 310058,China
    9 State Key Laboratory of Computer-Aided Design and Computer Graphics,Zhejiang University,Hangzhou 310058,China
    10 School of Artificial Intelligence,Beijing Normal University,Beijing 100875,China
    11 School of Big Data,Fudan University,Shanghai 200433,China
    12 College of Information and Electronic Engineering,Zhejiang University,Hangzhou 310027,China
    13 School of Information Science and Technology,ShanghaiTech University,Shanghai 201210,China
    14 Department of Electrical and Computer Engineering,The University of Hong Kong,Hong Kong 999077,China
    15 School of Intelligent Science and Technology,Nanjing University, Suzhou 215163,China
    16 College of Computer Science and Software Engineering,Shenzhen University,Shenzhen 518060,China
    17 Institute for Interdisciplinary Information Sciences,Tsinghua University,Beijing 100084,China
    18 School of Electronics and Communication Engineering,Sun Yat-sen University,Shenzhen 518107,China
    19 Wangxuan Institute of Computer Technology,Peking University,Beijing 100080,China
    20 School of Computing and Data Science,Nanyang Technological University, Singapore 639798,Singapore
    21 School of Intelligence Science and Technology,Peking University,Beijing 100871,China
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表12种不同金属材料的力学参数
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Family
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Number of
genus
种数
Number of
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鹅膏菌科Amanitaceae 2 11 5.26 鹅膏菌属 Amanita 10 4.78
小菇科 Mycenaceae 2 12 5.74 丝盖伞属 Inocybe 5 2.39
多孔菌科 Polyporaceae 8 14 6.70 蜡蘑属 Laccaria 5 2.39
红菇科 Russulaceae 3 23 11.00 小皮伞属 Marasmius 6 2.87
小菇属 Mycena 11 5.26
光柄菇属 Pluteus 5 2.39
红菇属 Russula 17 8.13
栓菌属 Trametes 5 2.39
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