The Metaverse is a decentralized, immersive 3-dimensional virtual environment that merges the physical and virtual worlds, fundamentally transforming digital interaction and garnering widespread attention. However, its primary platforms face challenges such as low-quality content and underdeveloped virtual environments, leading to a subpar user experience. Artificial intelligence-generated content (AIGC) has emerged as a key driver in Metaverse development, enabling the efficient and cost-effective creation of digital content. AIGC also promotes personalized content, further enhancing the appeal of the Metaverse. Although AIGC holds great promise, comprehensive investigations into its underlying models and applications remain limited. This study begins with the core neural network architectures of generative AI and examines the relationship between the Metaverse and AIGC. It delves into the deep learning technologies that support AIGC, providing both qualitative and quantitative analyses of their advantages, limitations, and hardware constraints. We also review existing practical applications of the Metaverse, highlighting the challenges and future opportunities in key domains such as healthcare and education. The research concludes that while AIGC can markedly accelerate the development of the Metaverse, its technology must be more closely aligned with development needs to deliver a truly immersive experience. The integration of AIGC and the Metaverse represents the convergence of artificial intelligence, computer graphics, and human–computer interaction. This interdisciplinary synergy has the potential to redefine the way we create, interact with, and experience digital environments, pushing the boundaries of creativity and immersion.
| 1. | It provides an overviews of key GAI models and technological advancements. We provide a comprehensive survey of foundational and emerging GAI models, including generative adversarial networks (GANs), variational autoencoders (VAEs), Diffusion models, Transformers, and Mamba. By analyzing their architectural designs, strengths, and limitations, we explain how each model contributes to content generation for the Metaverse. We also highlight recent hybrid modeling approaches that combine the advantages of multiple architectures to enhance generative performance and efficiency. These insights offer a solid technical foundation for researchers and developers interested in applying generative models to immersive virtual environments. |
| 2. | It explores successful AIGC applications and their specific roles in shaping the Metaverse. We systematically review the practical applications of AIGC in shaping various components of the Metaverse. This includes virtual scene construction, avatar creation, interactive dialogue systems, and real-time video or 3D generation. By analyzing successful cases in domains such as healthcare, education, entertainment, and digital fashion, we reveal how AIGC accelerates production pipelines, improves user experience, and enables personalized content creation. This paper bridges the gap between model-level understanding and application-level deployment, demonstrating the real-world viability of GAI. |
| 3. | It identifies the challenges facing AIGC in the context of Metaverse development and offers future research directions for optimizing these technologies in immersive digital worlds. We identify current technical and practical challenges that hinder the full-scale adoption of AIGC in the Metaverse, such as model interpretability, real-time inference constraints, evaluation metrics, ethical risks, and sustainability concerns. We further propose future research directions to address these issues, including lightweight generative model design, hybrid edge–cloud deployment, cross-modal evaluation frameworks, and bias mitigation strategies. These suggestions aim to support the responsible development of AIGC for immersive, scalable, and ethical Metaverse ecosystems. |
| 科 Family | 属数 Number of genus | 种数 Number of species | 占总种数比例 Percentage of total species (%) | 属 Genus | 种数 Number of species | 占总种数比例 Percentage of total species (%) |
|---|---|---|---|---|---|---|
| 鹅膏菌科Amanitaceae | 2 | 11 | 5.26 | 鹅膏菌属 Amanita | 10 | 4.78 |
| 小菇科 Mycenaceae | 2 | 12 | 5.74 | 丝盖伞属 Inocybe | 5 | 2.39 |
| 多孔菌科 Polyporaceae | 8 | 14 | 6.70 | 蜡蘑属 Laccaria | 5 | 2.39 |
| 红菇科 Russulaceae | 3 | 23 | 11.00 | 小皮伞属 Marasmius | 6 | 2.87 |
| 小菇属 Mycena | 11 | 5.26 | ||||
| 光柄菇属 Pluteus | 5 | 2.39 | ||||
| 红菇属 Russula | 17 | 8.13 | ||||
| 栓菌属 Trametes | 5 | 2.39 |