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High Precision Subsurface Scattering Rendering Technique for Curved Surfaces
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Shuanglong Zhao1), Bing Guo2), *, Yan Shen3)
Journal of Computer-Aided Design & Computer Graphics | 2025, 37(12) : 2077 - 2087
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Journal of Computer-Aided Design & Computer Graphics | 2025, 37(12): 2077-2087
High Precision Subsurface Scattering Rendering Technique for Curved Surfaces
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Shuanglong Zhao1), Bing Guo2), *, Yan Shen3)
Affiliations
  • 1)Equipment and Materials Department of West China Hospital, Sichuan University, Chengdu 610041
  • 2)Embedded Systems and Big Data Management Laboratory, Sichuan University, Chengdu 610065
  • 3)School of Computer Science, Chengdu Univercity of Information Technology, Chengdu 610225
Published: 2025-12-20 doi: 10.3724/SP.J.1089.2024-00101
Outline
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Subsurface scattering is a key factor in ensuring the visual effects of translucent materials, and it holds significant application value in film, gaming, virtual reality, and digital twin technology. However, existing technologies rely on planar diffusion profiles, which lead to issues such as color distortion and harsh shadow transitions when rendering complex surfaces. To address these issues, this paper proposes a pre-integration method based on multipole theory to enhance the accuracy of subsurface scattering on surface models. Initially, it employs the multipole model to build accurate single-layer and multi-layer diffusion profiles for surfaces. Subsequently, these diffusion profiles are pre-integrated into a Lookup Table (LUT), and single scattering is included to further improve the scattering precision. Lastly, during real-time rendering, texture blur techniques are used in conjunction with LUT to improve the accuracy of the average curvature. Moreover, the paper discusses the contribution of transmitted light to the scattering effect in order to enhance the scattering in specific scenarios. Experiments focused on facial rendering demonstrate that the proposed method outperforms existing pre-integration techniques in error metrics such as SSIM and RMSE, and effectively eliminates previous errors in surface scattering while maintaining rendering speed and significantly enhancing the realism of the render.

subsurface scattering  /  real-time rendering  /  realistic rendering
赵双龙, 郭兵, 沈艳. 曲面高精度次表面散射渲染方法. 计算机辅助设计与图形学学报, 2025 , 37 (12) : 2077 -2087 . DOI: 10.3724/SP.J.1089.2024-00101
Shuanglong Zhao, Bing Guo, Yan Shen. High Precision Subsurface Scattering Rendering Technique for Curved Surfaces[J]. Journal of Computer-Aided Design & Computer Graphics, 2025 , 37 (12) : 2077 -2087 . DOI: 10.3724/SP.J.1089.2024-00101
Year 2025 volume 37 Issue 12
80
11
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Article Info
doi: 10.3724/SP.J.1089.2024-00101
  • Receive Date:2024-02-27
  • Online Date:2026-10-10
  • Published:2025-12-20
Article Data
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History
  • Received:2024-02-27
  • Revised:2024-09-19
Funding
Affiliations
    1)Equipment and Materials Department of West China Hospital, Sichuan University, Chengdu 610041
    2)Embedded Systems and Big Data Management Laboratory, Sichuan University, Chengdu 610065
    3)School of Computer Science, Chengdu Univercity of Information Technology, Chengdu 610225
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表12种不同金属材料的力学参数
科
Family
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Number of
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Number of
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鹅膏菌科Amanitaceae 2 11 5.26 鹅膏菌属 Amanita 10 4.78
小菇科 Mycenaceae 2 12 5.74 丝盖伞属 Inocybe 5 2.39
多孔菌科 Polyporaceae 8 14 6.70 蜡蘑属 Laccaria 5 2.39
红菇科 Russulaceae 3 23 11.00 小皮伞属 Marasmius 6 2.87
小菇属 Mycena 11 5.26
光柄菇属 Pluteus 5 2.39
红菇属 Russula 17 8.13
栓菌属 Trametes 5 2.39
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