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A multi-aircraft cooperative air combat decision-making algorithm based on an adaptive weighted priority virtual self-play theory approach
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Yaoming ZHOU1, *, Tao HAN1, Yufei JIANG1, Zheng YANG2, Yifeng TIAN2
Journal of Beijing University of Aeronautics and Astronautics | 2026, 52(10) : 3580 - 3591
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Journal of Beijing University of Aeronautics and Astronautics | 2026, 52(10): 3580-3591
A multi-aircraft cooperative air combat decision-making algorithm based on an adaptive weighted priority virtual self-play theory approach
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Yaoming ZHOU1, *, Tao HAN1, Yufei JIANG1, Zheng YANG2, Yifeng TIAN2
Affiliations
  • 1School of Aeronautic Science and Engineering,Beihang University,Beijing 100191,China
  • 2The 29th Research Institute,China Electronics Technology Group Corporation,Chengdu 610036,China
Published: 2026-10-31 doi: 10.13700/j.bh.1001-5965.2026.0377
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This study suggests an approach that combines prioritized fictitious self-play (PFSP) with an adaptive winning-game weighting mechanism to address the delayed convergence and policy oscillation in self-play training for multi-aircraft cooperative beyond-visual-range (BVR) air combat. Firstly, a 4v4 BVR air combat simulation environment is established under a multi-agent reinforcement learning framework. Second, in order to break the policy cycle, the Elo method is developed to conduct non-uniform sampling of past opponents and dynamically assess policy capabilities. Meanwhile, a win-rate-based loss function weighting mechanism is designed to guide gradient updates when early high-value samples are scarce. According to experiments, the suggested approach greatly lessens later-stage oscillation and converges to the Nash equilibrium by the 200th episode, increasing convergence efficiency by 55% over conventional FSP. The weighting mechanism’s accelerating impact is further supported by ablation investigations. Lastly, agents educated using PFSP have strong air combat decision-making ability, winning 70.3% of the time against skilled opponents.

air combat decision-making  /  self-play  /  reinforcement learning  /  winning-game weighting  /  multi-aircraft cooperation
周尧明, 韩韬, 姜雨菲, 杨政, 田艺枫. 基于自适应加权优先虚拟自博弈的多机协同空战决策算法. 北京航空航天大学学报, 2026 , 52 (10) : 3580 -3591 . DOI: 10.13700/j.bh.1001-5965.2026.0377
Yaoming ZHOU, Tao HAN, Yufei JIANG, Zheng YANG, Yifeng TIAN. A multi-aircraft cooperative air combat decision-making algorithm based on an adaptive weighted priority virtual self-play theory approach[J]. Journal of Beijing University of Aeronautics and Astronautics, 2026 , 52 (10) : 3580 -3591 . DOI: 10.13700/j.bh.1001-5965.2026.0377
Year 2026 volume 52 Issue 10
38
17
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Article Info
doi: 10.13700/j.bh.1001-5965.2026.0377
  • Receive Date:2026-06-09
  • Online Date:2026-10-30
  • Published:2026-10-31
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  • Received:2026-06-09
  • Accepted:2026-07-17
Affiliations
    1School of Aeronautic Science and Engineering,Beihang University,Beijing 100191,China
    2The 29th Research Institute,China Electronics Technology Group Corporation,Chengdu 610036,China

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表12种不同金属材料的力学参数
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Family
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鹅膏菌科Amanitaceae 2 11 5.26 鹅膏菌属 Amanita 10 4.78
小菇科 Mycenaceae 2 12 5.74 丝盖伞属 Inocybe 5 2.39
多孔菌科 Polyporaceae 8 14 6.70 蜡蘑属 Laccaria 5 2.39
红菇科 Russulaceae 3 23 11.00 小皮伞属 Marasmius 6 2.87
小菇属 Mycena 11 5.26
光柄菇属 Pluteus 5 2.39
红菇属 Russula 17 8.13
栓菌属 Trametes 5 2.39
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