Article(id=1322949861162758350, tenantId=1146029695717560320, journalId=1249024232475115590, issueId=1322949743743213946, articleNumber=null, orderNo=null, doi=10.11834/jig.250425, pmid=null, cstr=null, oa=null, hot=null, price=null, onlineType=0, articleFormat=0, articleType=null, articleTypeStr=null, receivedDate=1758211200000, receivedDateStr=2025-09-19, revisedDate=1765209600000, revisedDateStr=2025-12-09, acceptedDate=null, acceptedDateStr=null, onlineDate=1793345426120, onlineDateStr=2026-10-30, pubDate=1784131200000, pubDateStr=2026-07-16, doiRegisterDate=null, doiRegisterDateStr=null, onlineIssueDate=1793345426120, onlineIssueDateStr=2026-10-30, onlineJustAcceptDate=null, onlineJustAcceptDateStr=null, onlineFirstDate=null, onlineFirstDateStr=null, sourceXml=null, magXml=null, createTime=1793345426120, creator=13701087609, updateTime=1793345426120, updator=13701087609, issue=Issue{id=1322949743743213946, tenantId=1146029695717560320, journalId=1249024232475115590, year='2026', volume='31', issue='7', pageStart='2279', pageEnd='2686', issueExtLink='null', onlineDate='null', pubDate='1784131200000', pubDateStr='2026-07-16', beforeIssueId=null, nextIssueId=null, price=null, status=1, issueComplete=1, articleOrder=1, issueType=-1, specialIssue=null, createTime=1793345398125, creator='13701087609', updateTime=1793348592997, updator='13701087609', preIssue=null, nextIssue=null, articleTotal=null, ext={EN=IssueExt(id=1322963144217330568, tenantId=1146029695717560320, journalId=1249024232475115590, issueId=1322949743743213946, language=EN, specialIssueTitle=, coverIllustrator=null, specialIssueEditor=, specialIssueAbout=), CN=IssueExt(id=1322963144217330569, tenantId=1146029695717560320, journalId=1249024232475115590, issueId=1322949743743213946, language=CN, specialIssueTitle=, coverIllustrator=null, specialIssueEditor=, specialIssueAbout=)}, issueFiles=null, downloadFileDto=null}, startPage=2674, endPage=2686, ext={EN=ArticleExt(id=1322949861452165328, articleId=1322949861162758350, tenantId=1146029695717560320, journalId=1249024232475115590, language=EN, title=Virtual embodied interaction technology for virtual-reality physics experiments, columnId=1322949861368279247, journalTitle=Journal of Image and Graphics, columnName=Virtual Reality and Augmented Reality, runingTitle=null, highlight=null, articleAbstract=
Objective The continuous iteration of virtual reality (VR) technology has driven the digital transformation of education,and its application in physics experiment teaching has gradually become a research hotspot. However,existing consumer-grade VR devices are limited by their tracking nodes; they fail to realize natural and smooth full-body motion reconstruction,leading to insufficient user immersion,discontinuous interaction experiences,and even visual discomfort (e.g.,motion sickness caused by conflicts between visual and vestibular perceptions). These issues severely restrict the application of VR systems in high-demand immersive physics experiment scenarios that require precise interactions and strong sense of presence. This study aims to 1) address the technical bottlenecks of poor full-body motion reconstruction and low interaction fidelity in current VR-based physics experiments; 2) optimize the biomechanical rationality,motion naturalness,and interaction accuracy of virtual embodiments while achieving dynamic proportion calibration for users with different body types and consistency adjustment for cross-platform models; 3) explore the mechanism by which virtual embodied interaction influences user experience,realizing the synergistic optimization of immersive experience enhancement and physiological comfort (i.e.,reducing motion sickness); and 4) provide a theoretical basis and practical guidance for the future implementation of multiuser collaborative virtual embodied interaction in the field of immersive physics education.
Method To achieve these objectives,this study proposes a virtual embodied motion-solving framework that integrates three core technologies: bone retargeting,inverse kinematics (IK),and data-driven motion matching. First,a hierarchical 3D human skeletal structure model is constructed. This model divides the human body into two biomechanically distinct subsystems,namely,spinal composite chains (pelvis-vertebrae-neck-head) and limb chains (upper limbs: shoulder-upper arm-lower arm-hand; lower limbs: pelvis-thigh-shank-foot),and adopts vertex skinning technology with blend shapes to avoid unnatural joint deformation caused by traditional linear blend skinning. For bone retargeting,a dual-calibration mechanism is designed. Global proportion calibration uses position data from head-mounted displays and hand controllers to calculate vertical and horizontal scaling factors; it adjusts the root joint position to match the user’s overall proportion while maintaining foot-ground contact. Local skeletal chain calibration adjusts the length of individual segments in five key chains (spinal chain,two arm chains,and two leg chains) while preserving internal length ratios to adapt to local body differences. For IK solving,a segmented strategy is adopted. An improved Gauss-Seidel algorithm (with joint angle constraints and multithreaded acceleration) is used for the head-spine composite chain to ensure stable convergence. A geometric analytical method with physiological limits (e.g.,elbow flexion 0°-150°) is applied to limb chains to avoid nonphysical phenomena,such as limb penetration. Meanwhile,a hybrid hand control scheme (integrating repositioning and motion correction) on the basis of the OpenXR skeleton system is implemented to ensure fine interaction accuracy. For data-driven motion matching,an animation database is built using an Xsens motion capture system; this database covers diverse gaits,speeds,and turning motions with key features,such as joint position and foot contact state. Real-time frame matching (via hierarchical indexing) and motion smoothing (via inertial interpolation) are realized to compensate for insufficient lower-limb tracking data. For evaluation,64 healthy college students from Beijing Normal University (31 males and 33 females aged 18-40,with no prior virtual embodiment experience) are stratified into an experimental group (using the improved virtual embodied interaction model) and a control group (using meta movement-based virtual embodiment) on the basis of scores from the visually induced motion sickness susceptibility questionnaire (VIMSSQ). The experiment is conducted on a hardware platform that has an Intel i7-12700F processor,NVIDIA RTX 3070 graphics card,and Meta Quest 3 HMD,and scenes are developed in Unity 2021.3.32f1c1 (frame rate > 90 frame/s to meet real-time requirements). Participants are asked to complete three basic tasks (i.e.,sitting on a chair,picking up a cup,button interaction with left/right hands) and a momentum-conservation physics experiment. Objective data (task completion time and completion rate) and subjective data (obtained via the embodiment questionnaire (EQ),igroup presence questionnaire (IPQ),and simulator sickness questionnaire (SSQ)) are collected and analyzed using MATLAB R2022b,Origin 2024b,and SPSS 27 (including independent samples t-test,Mann-Whitney U test,Pearson correlation,and multiple linear regression).
Result Comprehensive experimental results verify the effectiveness of the proposed framework. In terms of quantitative task performance,Task 1 (sitting) has both groups achieve 100% completion rate,with similar average times (experimental group: 32.25 s; control group: 32.85 s). In Task 2 (cup picking),the experimental group has a shorter average time compared with the control group (30.78 s vs. 32.00 s) and a stable completion rate (90% vs. 95%). Task 3 (button interaction) reveals the experimental group’s advantage,especially in nondominant left-hand operations (average time: 36.45 s vs. 38.36 s; completion rate: 70% vs. 55%). In terms of subjective experience,the EQ results show that the experimental group has significantly high scores in agency (p = 0.003,Cohen’s d = 1.028) and self-location (p = 0.037,Cohen’s d = 1.272) but no significant difference in ownership. The IPQ results indicate that the experimental group scores significantly high in general presence (p = 0.032),involvement (p = 0.012),and overall immersion (p = 0.045). Multiple linear regression (R² = 0.543,p < 0.001) shows that the experimental group has low SSQ scores (β = -0.495,p < 0.001); the IPQ scores negatively predict motion sickness (β = -0.493,p = 0.017). The interaction terms (VIMSSQ × Group,β = -0.365,p = 0.024; IPQ × Group,β = -0.326,p = 0.026) confirm that the framework weakens the effect of motion sickness susceptibility and strengthens immersion’s mitigating effect on discomfort.
Conclusion The proposed virtual embodied motion solving framework effectively addresses the technical limitations of current VR-based immersive physics experiments. By integrating bone retargeting,IK,and data-driven methods,it substantially enhances the biomechanical rationality (avoiding nonphysical phenomena,such as limb penetration),motion naturalness (via hierarchical skeletal modeling and inertial interpolation),and interaction accuracy (through hand optimization and local chain calibration) of virtual embodiments. The framework improves users’ embodiment sense (especially agency and self-location),immersion,and spatial motion perception and reduces visual discomfort via a dual-path mechanism (direct experience enhancement through improved presence; compensatory mitigation of motion sickness via strengthened immersion). Future research may focus on three directions: exploring high-precision and personalized virtual embodiment generation (e.g.,physics experiment-specific motion libraries driven by large models),integrating physical laws and environmental factors to enhance interaction authenticity,and optimizing real-time performance for multiuser collaborative scenarios. This technology has broad application prospects in advancing immersive physics education and promoting the popularization of high-quality VR-based experimental teaching.
, authors=Qifan Meng1, Yiran Zhang1, Hongwen Zhang1, Xiaoyan Hu1, Yanhong Luo2
, *, authorsList=Qifan Meng, Yiran Zhang, Hongwen Zhang, Xiaoyan Hu, Yanhong Luo, authorCompany=null, correspAuthors=Yanhong Luo, authorNote=null, correspAuthorsNote=null, copyrightStatement=null, copyrightOwner=null, extLink=null, articleAbsUrl=null, sourceXml=null, magXml=null, pdfUrl=null, pdf=null, pdfFileSize=null, pdfExtLink=null, richHtmlUrl=null, mobilePdfUrl=null, reviewReport=null, pdfFirstPage=null, abstractGraph=null, abstractGraphContent=null, abstractVideo=null, citation=null, cebUrl=null, magXmlContent=null, mapNumber=null, fund=null), CN=ArticleExt(id=1322949864941826274, articleId=1322949861162758350, tenantId=1146029695717560320, journalId=1249024232475115590, language=CN, title=面向VR物理实验的虚拟具身交互技术研究, columnId=1322949861557022929, journalTitle=中国图象图形学报, columnName=虚拟现实与增强现实, runingTitle=null, highlight=null, articleAbstract=
目的 虚拟现实(virtual reality,VR)在物理实验教学中的应用日益广泛,但现有消费级设备受限于稀疏追踪节点,难以实现自然流畅的全身运动重建,导致用户交互体验不连贯且易引发视觉不适。为此,提出一种高保真的虚拟具身运动解算框架,以解决全身运动重构质量差及交互精度低的问题。
方法 提出结合骨骼重定向、逆向运动学和数据驱动的虚拟具身运动解算框架,为未来实现多用户协同的虚拟具身交互提供理论依据和实践指导。通过脊柱链和肢体链分离与手部调整方法,优化虚拟具身交互行为,有效提升虚拟具身的生物力学合理性、运动自然性和交互精度,实现其比例动态校准与跨平台模型一致性。
结果 在定量层面,实验组在“拾杯”任务中平均耗时更短(30.78 s vs 32.00 s);在“按钮”交互任务中优势更明显,尤其是左手操作耗时显著降低(36.45 s vs 38.36 s),完成率由55%提升至70%。在主观层面,实验组在具身感(代理感、自我定位)及空间临场感(参与感、总体沉浸)得分上均显著高于对照组。回归分析(R² = 0.543)进一步揭示了双路径机制:该方法不仅能直接提升交互体验,还能通过增强沉浸感显著减轻晕动症易感人群的视觉不适。
结论 该框架有效解决了现有技术局限,提升虚拟具身性能与用户体验,其双路径优化机制可推广至化学实验、工程模拟等需高精度交互的VR教育场景,在多用户协同沉浸式教学中应用前景广阔。
, authors=孟启帆1, 张怡冉1, 张鸿文1, 胡晓雁1, 骆岩红2
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孟启帆,女,硕士研究生,主要研究方向为虚拟现实与可视化。E-mail:shiningqiaoshi@163.com
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2 College of Electrical Engineering,Northwest Minzu University,Lanzhou 730124,China, bio=null, bioImg=null, bioContent=null, aboutCorrespAuthor=null), CN=AuthorExt(id=1322949867152224513, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, authorId=1322949866544050430, language=CN, stringName=骆岩红, firstName=null, middleName=null, lastName=null, prefix=null, suffix=null, authorComment=null, nameInitials=null, affiliation=null, department=null, xref=2
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2 西北民族大学电气工程学院,兰州 730124, bio={"content":"
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2024. 沉浸式环境中多场景视觉提示信息可视化方法综述.
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10.3969/j.issn.1009-5195.2024.05.002], articleTitle=虚拟科学探究学习: 内涵、价值与实施框架, refAbstract=null)], funds=[Fund(id=1322949879340871974, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, awardId=null, language=EN, fundingSource=National Natural Science Foundation of China (62377004), fundOrder=null, country=null), Fund(id=1322949879546392871, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, awardId=null, language=CN, fundingSource=国家自然科学基金项目(62377004), fundOrder=null, country=null)], companyList=[AuthorCompany(id=1322949865277370595, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, xref=1, ext=[AuthorCompanyExt(id=1322949865289953508, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, companyId=1322949865277370595, language=EN, country=null, province=null, city=null, postcode=null, companyName=null, departmentName=null, remark=
1 School of Artificial Intelligence,Beijing Normal University,Beijing 100875,China), AuthorCompanyExt(id=1322949865315119333, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, companyId=1322949865277370595, language=CN, country=null, province=null, city=null, postcode=null, companyName=null, departmentName=null, remark=
1 北京师范大学人工智能学院,北京 100875)]), AuthorCompany(id=1322949865407394022, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, xref=2, ext=[AuthorCompanyExt(id=1322949865424171239, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, companyId=1322949865407394022, language=EN, country=null, province=null, city=null, postcode=null, companyName=null, departmentName=null, remark=
2 College of Electrical Engineering,Northwest Minzu University,Lanzhou 730124,China), AuthorCompanyExt(id=1322949865432559848, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, companyId=1322949865407394022, language=CN, country=null, province=null, city=null, postcode=null, companyName=null, departmentName=null, remark=
2 西北民族大学电气工程学院,兰州 730124)])], figs=[ArticleFig(id=1322949869618475276, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.1, caption=
Virtual embodied motion solving framework, figureFileSmall=H2Lmfumk+uVVTCPA0Nrjlw==, figureFileBig=m0XBVhzGQlsLyvH1YXHsqg==, tableContent=null), ArticleFig(id=1322949871518494989, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图1, caption=
虚拟具身运动解算框架, figureFileSmall=H2Lmfumk+uVVTCPA0Nrjlw==, figureFileBig=m0XBVhzGQlsLyvH1YXHsqg==, tableContent=null), ArticleFig(id=1322949871711432974, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.2, caption=
Hierarchical human skeletal structure model, figureFileSmall=6MdPAQxHY9v5qgDafcqFLw==, figureFileBig=6bjywVDc3hI/k39NYRp3nA==, tableContent=null), ArticleFig(id=1322949871782736143, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图2, caption=
层次化人体骨骼结构模型, figureFileSmall=6MdPAQxHY9v5qgDafcqFLw==, figureFileBig=6bjywVDc3hI/k39NYRp3nA==, tableContent=null), ArticleFig(id=1322949873452069136, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.3, caption=
Local limb skeletal chain calculation diagram, figureFileSmall=JBC7j4KhO2YUdKLsdft/wQ==, figureFileBig=HG5NqSCskT2LaYtrZiiFkg==, tableContent=null), ArticleFig(id=1322949873556926737, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图3, caption=
局部肢体骨骼链解算图, figureFileSmall=JBC7j4KhO2YUdKLsdft/wQ==, figureFileBig=HG5NqSCskT2LaYtrZiiFkg==, tableContent=null), ArticleFig(id=1322949873615646994, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.4, caption=
Immersive physics experiment scenarios, figureFileSmall=gazHaM1xJa5i0tHZo3PulA==, figureFileBig=IsdCWRDETD5d7cSumsYxJQ==, tableContent=null), ArticleFig(id=1322949873674367251, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图4, caption=
VR物理实验场景((a) real scenario;(b) virtual scenario)
, figureFileSmall=gazHaM1xJa5i0tHZo3PulA==, figureFileBig=IsdCWRDETD5d7cSumsYxJQ==, tableContent=null), ArticleFig(id=1322949873934414100, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.5, caption=
Experimental panel for the conservation of momentum, figureFileSmall=4aBIsBD59Dlkn9bEOVZ1rw==, figureFileBig=VdguhtD6I9wbK64C14QrSA==, tableContent=null), ArticleFig(id=1322949873988940053, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图5, caption=
动量守恒实验面板, figureFileSmall=4aBIsBD59Dlkn9bEOVZ1rw==, figureFileBig=VdguhtD6I9wbK64C14QrSA==, tableContent=null), ArticleFig(id=1322949874056048918, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.6, caption=
Empirical flow chart, figureFileSmall=PRswneYKy1JA3sD7vfHskg==, figureFileBig=18L7vmqJ6O8BRBHUnQCHEA==, tableContent=null), ArticleFig(id=1322949874110574871, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图6, caption=
实证流程图, figureFileSmall=PRswneYKy1JA3sD7vfHskg==, figureFileBig=18L7vmqJ6O8BRBHUnQCHEA==, tableContent=null), ArticleFig(id=1322949874341261592, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.7, caption=
Multiple linear regression model, figureFileSmall=FyioNnJDyTwzAelDFpD2fg==, figureFileBig=DhuoXbqN+t/ngXswjgJS3Q==, tableContent=null), ArticleFig(id=1322949874429341977, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图7, caption=
多元线性回归模型, figureFileSmall=FyioNnJDyTwzAelDFpD2fg==, figureFileBig=DhuoXbqN+t/ngXswjgJS3Q==, tableContent=null), ArticleFig(id=1322949874496450842, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Fig.8, caption=
Average level of each dimension of immersion, figureFileSmall=jWEktqq8EVuu5c3SBy1KhQ==, figureFileBig=z4pBhqMJPVMlCSY1moitrg==, tableContent=null), ArticleFig(id=1322949874752303387, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=图8, caption=
沉浸感各维度平均等级, figureFileSmall=jWEktqq8EVuu5c3SBy1KhQ==, figureFileBig=z4pBhqMJPVMlCSY1moitrg==, tableContent=null), ArticleFig(id=1322949874831995164, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Table 1, caption=
Adapted the embodiment questionnaire (EQ), figureFileSmall=null, figureFileBig=null, tableContent=
| 维度 | 编号 | 参数配置 |
|---|
| 代理感 | AG1 | 我觉得我可以移动虚拟身体。 |
| AG2 | 有时候我有一种感觉,我可以控制虚拟的身体。 |
| 所有权 | OW1 | 我觉得虚拟的身体就是我的身体。 |
| OW2 | 我体验到虚拟身体的手臂是我自己一部分。 |
| OW3 | 我体验到虚拟身体的腿是我自己一部分。 |
| OW4 | 有时候我会觉得这个虚拟的身体属于我。 |
| OW5 | 我把这个虚拟的身体当做我自己来体验。 |
| 自我定位 | SE1 | 我觉得自己好像在虚拟的身体里。 |
| SE2 | 我有一种感觉,我正站在与虚拟身体相同的位置。 |
), ArticleFig(id=1322949874894909725, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=表1, caption=
改编具身感问卷(EQ)
, figureFileSmall=null, figureFileBig=null, tableContent=
| 维度 | 编号 | 参数配置 |
|---|
| 代理感 | AG1 | 我觉得我可以移动虚拟身体。 |
| AG2 | 有时候我有一种感觉,我可以控制虚拟的身体。 |
| 所有权 | OW1 | 我觉得虚拟的身体就是我的身体。 |
| OW2 | 我体验到虚拟身体的手臂是我自己一部分。 |
| OW3 | 我体验到虚拟身体的腿是我自己一部分。 |
| OW4 | 有时候我会觉得这个虚拟的身体属于我。 |
| OW5 | 我把这个虚拟的身体当做我自己来体验。 |
| 自我定位 | SE1 | 我觉得自己好像在虚拟的身体里。 |
| SE2 | 我有一种感觉,我正站在与虚拟身体相同的位置。 |
), ArticleFig(id=1322949874949435678, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Table 2, caption=
Analysis of task completion status, figureFileSmall=null, figureFileBig=null, tableContent=
| 任务 | 完成时间/s | 完成率/% |
|---|
| 实验组 | 对照组 | 实验组 | 对照组 |
|---|
| 任务1 | 32.25 | 32.85 | 100 | 100 |
| 任务2 | 30.78 | 32.00 | 90 | 95 |
| 任务3(右手) | 26.05 | 27.79 | 95 | 90 |
| 任务3(左手) | 36.45 | 38.36 | 70 | 55 |
), ArticleFig(id=1322949875121402143, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=表2, caption=
任务完成情况分析
, figureFileSmall=null, figureFileBig=null, tableContent=
| 任务 | 完成时间/s | 完成率/% |
|---|
| 实验组 | 对照组 | 实验组 | 对照组 |
|---|
| 任务1 | 32.25 | 32.85 | 100 | 100 |
| 任务2 | 30.78 | 32.00 | 90 | 95 |
| 任务3(右手) | 26.05 | 27.79 | 95 | 90 |
| 任务3(左手) | 36.45 | 38.36 | 70 | 55 |
), ArticleFig(id=1322949875184316704, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Table 3, caption=
Independent samples t-test of embodiment questionnaire, figureFileSmall=null, figureFileBig=null, tableContent=
| 维度 | F | 显著性(p) | T | Cohen’s d |
|---|
| 代理感 | 10.37 | 0.003 | 2.108 | 1.028 |
| 所有权 | 4.65 | 0.118 | -0.679 | 1.746 |
| 自我定位 | 2.55 | 0.037 | 1.201 | 1.272 |
| 总体 | 3.98 | 0.053 | 1.372 | 0.891 |
), ArticleFig(id=1322949875276591393, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=表3, caption=
具身感问卷独立样本t检验
, figureFileSmall=null, figureFileBig=null, tableContent=
| 维度 | F | 显著性(p) | T | Cohen’s d |
|---|
| 代理感 | 10.37 | 0.003 | 2.108 | 1.028 |
| 所有权 | 4.65 | 0.118 | -0.679 | 1.746 |
| 自我定位 | 2.55 | 0.037 | 1.201 | 1.272 |
| 总体 | 3.98 | 0.053 | 1.372 | 0.891 |
), ArticleFig(id=1322949875343700258, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Table 4, caption=
Correlation coefficient table of the experimental group and the control group, figureFileSmall=null, figureFileBig=null, tableContent=
| 变量对 | 组别 | 皮尔逊相关系数 (r) | 显著性 (p) | 个案数 (N) |
|---|
| 3×VIMSSQ总分和SSQ总分 | 对照组 | 0.843 | < 0.001 | 32 |
| 实验组 | 0.750 | < 0.001 | 32 |
| 总体 | 0.813 | < 0.001 | 64 |
| 3×IPQ总分和SSQ总分 | 对照组 | 0.697 | < 0.001 | 32 |
| 实验组 | 0.797 | < 0.001 | 32 |
| 总体 | 0.754 | < 0.001 | 64 |
), ArticleFig(id=1322949879051464995, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=表4, caption=
实验组与对照组的相关系数表
, figureFileSmall=null, figureFileBig=null, tableContent=
| 变量对 | 组别 | 皮尔逊相关系数 (r) | 显著性 (p) | 个案数 (N) |
|---|
| 3×VIMSSQ总分和SSQ总分 | 对照组 | 0.843 | < 0.001 | 32 |
| 实验组 | 0.750 | < 0.001 | 32 |
| 总体 | 0.813 | < 0.001 | 64 |
| 3×IPQ总分和SSQ总分 | 对照组 | 0.697 | < 0.001 | 32 |
| 实验组 | 0.797 | < 0.001 | 32 |
| 总体 | 0.754 | < 0.001 | 64 |
), ArticleFig(id=1322949879143739684, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=EN, label=Table 5, caption=
Regression coefficients of significant predictors, figureFileSmall=null, figureFileBig=null, tableContent=
| 变量 | 标准化系数 (β) | t值 | p值 | 共线性 (VIF) |
|---|
| 分组 | -0.495 | 5.972 | < 0.001 | 3.835 |
| VIMSSQ总分 | 0.487 | 3.889 | < 0.001 | 1.992 |
| IPQ总分 | -0.493 | 2.458 | 0.017 | 3.395 |
| VIMSSQ总分 × 分组 | -0.365 | 2.187 | 0.024 | 1.201 |
| IPQ总分 × 分组 | -0.326 | -2.123 | 0.026 | 3.636 |
), ArticleFig(id=1322949879210848549, tenantId=1146029695717560320, journalId=1249024232475115590, articleId=1322949861162758350, language=CN, label=表5, caption=
显著预测变量回归系数
, figureFileSmall=null, figureFileBig=null, tableContent=
| 变量 | 标准化系数 (β) | t值 | p值 | 共线性 (VIF) |
|---|
| 分组 | -0.495 | 5.972 | < 0.001 | 3.835 |
| VIMSSQ总分 | 0.487 | 3.889 | < 0.001 | 1.992 |
| IPQ总分 | -0.493 | 2.458 | 0.017 | 3.395 |
| VIMSSQ总分 × 分组 | -0.365 | 2.187 | 0.024 | 1.201 |
| IPQ总分 × 分组 | -0.326 | -2.123 | 0.026 | 3.636 |
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